        m_pNameLabel->m_GCBorder.nTextureSetIndex = -12;
        m_pNameLabel->m_cBorder = 0;
        m_pNameLabel->SetVisible(0);
        
        if (m_stGuildMark.pGuildMark)
            m_stGuildMark.pGuildMark->SetVisible(0);

        m_pAutoTradeDesc->SetVisible(0);

        m_pNickNameLabel = new SText(-1, "", 0xFFFFFFAA, 0.0f, 650.0f, 128.0f, 16.0f, 0, 0x00000000, 1, 0);
        // /tab: sem border/underline (antes -2 + cor 0x55AA0000 podia desenhar faixa)
        m_pNickNameLabel->m_GCBorder.nTextureSetIndex = -1;
        m_pNickNameLabel->m_cBorder = 0;

        m_pNickNameLabel->SetVisible(0);
        m_pAutoTradePanel->SetVisible(0);
        m_pProgressBar->SetVisible(0);
        m_pProgressBar1->SetVisible(0);
        m_pMountHPBar->SetVisible(0);

        float nYp = 30.0f * RenderDevice::m_fHeightRatio;
        m_pTitleProgressBar = new SProgressBar(-1, 20, 0, 0.0f, nYp, 250.0f, 16.0f, 0xFF800000, 0x40333333u, 1);
        m_pTitleProgressBar->m_nPosX = (float)g_pDevice->m_dwScreenWidth * 0.55000001f;
        m_pTitleProgressBar->SetVisible(0);

        g_pCurrentScene->m_pControlContainer->AddItem(m_pTitleProgressBar);

        m_pTitleNameLabel = new SText(-1, "NoName", 0xFFFFFFAA, 0.0f, 0.0f, 250.0f, 16.0f, 0, 0x55AA0000, 1, 1);
        m_pTitleNameLabel->SetVisible(0);
        m_pTitleProgressBar->AddChild(m_pTitleNameLabel);

        // Standalone (não filho do TitleProgressBar): TitleBar fica oculto na maior parte do tempo
        // e escondia o contador. Posição real: entre barra HP e nome, centrado (LabelPosition*).
        // Largura 112: cabe strings altas tipo 99/999 / 999/9999.
        m_pKillLabel = new SText(-1, "0/0", 0xFFFFFF66, 0.0f, 650.0f, 112.0f, 16.0f, 0, 0x00000000, 1u, 0);
        m_pKillLabel->m_bSelectEnable = 0;
        m_pKillLabel->SetAlwaysOnTop(1);
        m_pKillLabel->SetVisible(0);

        g_pCurrentScene->m_pControlContainer->AddItem(m_pNameLabel);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pKillLabel);
        g_pCurrentScene->m_pControlContainer->AddItem(m_stGuildMark.pGuildMark);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pAutoTradeDesc);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pAutoTradePanel);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pNickNameLabel);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pChatMsg);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pProgressBar);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pProgressBar1);
        g_pCurrentScene->m_pControlContainer->AddItem(m_pMountHPBar);
    }

