	SetMinimapPos();

	m_pMyHuman = new TMHuman(this);
	if (m_pMyHuman)
		m_pMyHuman->m_dwID = g_pObjectManager->m_dwCharID;

	// Persistência: Kill Mark em Carry[63] (EFV1=streak, EFV2/EFV3=total)
	m_pMyHuman->m_nCurrentKill = (unsigned char)pMobData->Carry[63].stEffect[0].cValue;
	m_pMyHuman->m_nTotalKill = (unsigned short)((unsigned char)pMobData->Carry[63].stEffect[1].cValue
		+ (((unsigned char)pMobData->Carry[63].stEffect[2].cValue) << 8));
	if (pMobData->CurrentKill || pMobData->TotalKill)
	{
		m_pMyHuman->m_nCurrentKill = pMobData->CurrentKill;
		m_pMyHuman->m_nTotalKill = pMobData->TotalKill;
	}
	if (m_pKillCounterText)
	{
		char szKillHud[64]{};
		sprintf(szKillHud, "%d/%d", (int)m_pMyHuman->m_nCurrentKill, (int)m_pMyHuman->m_nTotalKill);
		m_pKillCounterText->SetText(szKillHud, 0);
	}
