	struct
	{
		int Kills;
		size_t GroupIndex;
	} Arena;
	 INT32 nTargetX; // 2628
	 INT32 nTargetY; // 2632

	 // Position sanity (invalid zone / OOB rescue)
	 UINT16 PosSanityValidX = 0;
	 UINT16 PosSanityValidY = 0;
	 UINT32 PosSanityLastRescue = 0;

	struct
	{
		UINT32 PacketId;
		UINT32 TimeStamp;
	} Movement;

	struct
	{
